Tag: Dungeon Master

  • D&D Monster Fight: VROCK vs. DRIDER

    D&D Monster Fight: VROCK vs. DRIDER

    Rachel and I both DM separate Dungeons and Dragons campaigns. In an effort to improve our knowledge of D&D monsters and fight more creatively, we decided to challenge each other to a duel.


    ROUND TWO
    Vrock vs. Drider
    Challenge Rating (CR) 6

    The setting: A 100 ft long section of a shady forest.

    Our battle begins when Razorbeak the Vrock stumbles into a dark patch of forest claimed by Helob the Drider. Helob hides, readying an action until Razorbeak is within range. When the vrock is 30ft away, Helob casts Bane! Razorbeak responds with the single use action Stunning Screech.

    Side note: both of these actions would have been more effective if Helob had companions. Stunning Screech would have affected the whole group and Bane, as we will see, is less effective when you are fighting an enemy alone.

    The screech leaves Helob without movement or any useful actions, so the vrock gets a second turn, swooping in with its beak and claws. When he is able, Helob responds with his sword, clasped in two hands to deal maximum damage. The vrock has greater movement, but with no ranged attack has to keep swooping in. The drider, on the other hand, can switch between sword and bow as needed. 

    On one swoop past Razorbeak releases a cloud of Spores, gross. The spore release becomes a feature of the vrock’s tactic for the next few rounds, and it is quite effective when Helob finally fails his constitution saving throw and takes poison damage. He takes that damage again at the start of each turn until he makes a successful save, a couple of bad saving throws are what turn the tide of this battle.

    Up to this point, the drider had the upper hand with three attacks per turn compared to the vrock’s two. Hello is landing more hits, and thanks to an AC of 19 he is able to dish out more damage than he is taking. This would be especially true if the vrock were not immune to poison since the drider deals additional poison damage on top of the damage done by his weapon.

    Choking on Spores each turn, not even two natural 20s can save the drider. It is a close match! The vrock only has 13 HP when the drider finally falls, its legs curling inward, its face twisted and riddled with spores.

    WINNER: VROCK

    The Takeaway

    Tricia aka Razorbeak the Vrock

    This time, I chose a vrock so that I could have a flying monster after my struggles running a Vampire Spawn against a Cambion.  This made it easy to swoop in on the drider and get away each turn.  However, because the drider had long-range weapons, this wasn’t as big of an advantage as I had hoped.  I liked this fight because it truly felt equally matched – my vrock was easier to hit (AC15) but took less damage (cold, fire, lightning, bludgeoning, slashing, piercing resistant), whereas Rachel’s drider was more difficult to hit (AC19), but if I did, the vrock’s attacks hit hard.  The vrock’s Stunning Screech felt a little bit wasted against a single opponent.  I would love to use it against a party of adventurers and cut through an entire round of attacks.  Perhaps I will…heh heh.

    Rachel aka the Drider

    I chose to use the spellcasting variant from the DM manual, but I found the spells did not really help me in this fight as they seem to be geared towards pre-combat or are only effective against humanoids (hold person is not the same as hold monster). I thought casting Bane early would give me a nice advantage on top of an already beefy AC19 but with no one else around to draw my opponents attention I found that the spell ended quickly when my concentration was broken by taking damage. Essentially I had the choice of foregoing attacking to maybe avoid taking damage for a round or two; the better option seemed to be charging in with the sword. 

    Two of the drider’s attacks deal additional poison damage and with the vrock’s immunity to this extra damage, the edge was taken off my monster. Six of my attacks would have dealt an additional 4 points of damage…with only 13 HP deciding the fight, that was important. Lesson: immunities and resistances matter.

  • D&D Monster Fight: CAMBION vs. VAMPIRE SPAWN

    D&D Monster Fight: CAMBION vs. VAMPIRE SPAWN

    Rachel and I both DM separate Dungeons and Dragons campaigns. In an effort to improve our knowledge of D&D monsters and fight more creatively, we decided to challenge each other to a duel.

    ROUND ONE
    Cambion vs. Vampire Spawn

    Challenge Rating (CR) 5

    The Setting

    A cavern 80 ft long narrows in the middle with a natural pillar in the center.

    The Story

    The cambion, let’s call her Raja, flies forward until she is within range to cast Command on Lucy the vampire spawn. It is successful, and Lucy Halts. Raja swoops forward and finishes her turn. Lucy, held by the Command spell for one round, can take no action. 

    On the next turn, Raja uses the ranged spell attack Fire Ray twice and deals damage before flying out of range of the vampire spawn. At the start of Lucy’s turn she regenerates 10 HP (something she will do at the start of each of her turns) and scuttles out of sight behind the pillar.

    Raja flies past the pillar to bring the vampire spawn back into view, but she isn’t there. Lucy held her action and used Spider Climb to scale the pillar until she was 20ft above the ground. When the cambion comes into range, she leaps forward and grapples the creature out of the air after succeeding on contesting strength rolls. Raja sustains fall damage and fails to break free of the grapple on her turn. The vampire spawn has now regained full HP thanks to the Regeneration ability and Bites Raja, dealing 19 points of damage. If she hadn’t already been at full HP, the necrotic damage done via Bite would have healed the vampire spawn. Lucy holds on to the Cambion and maintains her grapple.

    On her next turn, Raja breaks free and blasts Lucy with two Fire Rays before retreating to a safe distance. The vampire spawn once again scuttles behind the pillar.

    At this point, we paused to discuss how to resolve the hiding aspect of the vampire spawn's tactics. Because the cambion has 60ft of movement through the air compared to the vampire spawn's 30ft, there is no way for Lucy to close the gap. Hiding and leaping out as the cambion flies past is her best option. We decide to contest Stealth and Perception rolls when Raja and Lucy potentially have line of sight on each other.

    When Raja swoops past, she spots Lucy immediately and blasts her with 2 more Fire Rays. Lucy scuttles away and regenerates.

    On the next pass, Lucy surprises the cambion by falling from the ceiling. Their contested strength rolls match, so Lucy does not grapple Raja and the cambion is free to move. We imagine Lucy is hanging on to Raja’s foot. Raja flies up as high as she can and kicks the vampire spawn off with a contested roll, Lucy takes 40ft of falling damage (4d6).

    The game of cat and mouse around the pillar continues. The vampire spawn’s best tactic is to try and drag the fight out as long as possible. The cambion is below half HP; Raja is doing a lot of damage but has no way to heal, Lucy has taken a total of 140 points of damage, but Regeneration is keeping her in the game. If she can land another couple of surprise attacks, she could win this. 

    On Raja’s next pass Lucy drops on her from above and drives her to the ground dealing 20ft of falling damage, Raja grips Lucy’s wrist and casts Plane Shift. After a successful spell attack and a failed Charisma saving throw from Lucy, the vampire spawn is transported to a plane of Raja’s choosing. “Celestial,” the cambion says with an evil grin. Lucy lasts 12 seconds in the celestial realm, taking 20 points of radiant damage each turn before bursting into flames.

    The Takeaway

    Tricia aka Lucy the Vampire Spawn

    I tend to hack and slash my way through fights, whether as a player or the DM. This fight took that option away from me, since my speed was half that of my opponent, who could also fly! I had to get creative, which meant using Spider Climb to hide and surprise attack the cambion. Having Regeneration was a (literal) lifesaver, and if it weren't for that stupid Plane Shift spell, I maintain that I would have won!

    Rachel aka Raja the Cambion

    Utilizing my movement advantage was key to this fight, so I was constantly flying close and retreating out of reach. It became apparent that I wasn't doing enough damage to the vampire spawn, and I was starting to take significant damage myself without a way to heal. It was nice to have Plane Shift in my back pocket, but because there were two checks, it was not a guaranteed win. This time, it worked in my favor. 

    WINNER: CAMBION