Tag: nerdy allies

  • Nerdy Allies: Meet Sean Hagen!

    Nerdy Allies: Meet Sean Hagen!

    My name is Sean Hagen (he/him), co-host of DMs of Vancouver with Jessy Boros (he/him). I’ve been playing video games almost my entire life, and only somewhat recently got into tabletop RPGs via D&D 5th Edition. Since then I’ve played a whole bunch of games and have plans to play a whole bunch more. You can find me online on Twitter at @seanphagen, Instagram at @seanpatrickhagen, or on my website https://seanhagen.ca !

    As one of the hosts of the podcast DMs of Vancouver, you have interviewed a lot of D&D players and DMs.  How has your experience of D&D changed as a result of the podcast?

    It’s been eye-opening for sure. I think the biggest thing has been realizing that everyone comes to the table for a different reason, and that as a DM you’ve got to be open to that. Some players are there to be social with friends, some are there for story, one of a thousand other reasons, or even a mix of reasons! 
    I think that’s definitely part of the anxiety new DMs feel, wondering how they could possibly run a game that makes all their players happy. What I’ve learned while doing the podcast is that all you can do is be open and honest with your players about what kind of game you want to run, and to ask for honest feedback that you incorporate into your game. There are things you can do ( like running a session zero and using the safety toolkit ) to ensure that everyone is on the same page and having as much of a good time as possible.

    Everyone coming to the table with a different set of purposes and experiences is great, because you can run a really fun game that is utterly unique to your table, and that’s mind blowingly awesome to me. Getting to tell an epic story of a group of adventurers facing down death & danger as they go about saving folks sounds like an awesome way to spend time with friends. The downside is that sometimes trying to relate stories of your awesome game to friends or family feels like trying to explain a dream, but that’s a price worth paying, I think!

    Also, as a DM I’ve learned that not only is it okay to have parts of the game that excite you more than others, that’s great! For example, the recommended wisdom for new DMs is to start small, maybe only build a town or small province to run a homebrew game in. When building the world for my first homebrew game I went down a rabbit hole of map making and history building. I surfaced after a week with a binder of maps and tables and a calendar with major celestial events to use when running the game. I put, honestly, probably too much work into that binder. 

    I felt kind of foolish after putting in all that work into building this world, but soon realized that it had an awesome side benefit: I could ad-lib bits of history and art with total confidence, because I had already sketched out so much that I had a whole world inside my head I could draw upon. I ad-libbed all the descriptions for the statues and mosaics in a dwarven tomb because I knew their history and major events (and how dwarves in that world tended to hugely exaggerate their stories, good and bad parts alike). I was able to foreshadow an upcoming plot point as part of a mosaic because I had all that info in my head, waiting to be put to use. I don’t think I’d go that in-depth again in the future, but if I do I know not to worry about it.

    We’ve talked to so many DMs with different jobs and experiences and views on D&D – each of their games is going to be unique to that DM. So for any new DMs (or folks thinking of taking the plunge): don’t worry that your game is going to be different from what you’ve seen online or read about; that difference and uniqueness is why your players are going to love YOUR game!

    You are a straight man, but you have included many LGBTQ+ people in your podcast and intentionally create safe and welcoming spaces.  How did you cultivate this attitude and awareness?

    Honestly it’s been on my mind since we started the podcast. In tabletop games, the voices of straight white dudes are kind of predominant. We’re assumed to be the default consumer for tabletop games in most circles. I’d bet that for the majority of people, if you asked them to picture a D&D player they’d probably imagine someone who looks something like me.

    If there’s one thing I know from my day job as a programmer it’s this: having a diverse set of folks contributing to the thing you’re making can only make it better. As a straight white dude, I can do all of the reading, come up with checklists, and do my best to make something inclusive – but I’m going to mess up at some point. I’m going to forget something, or not notice something problematic simply because it’s not something I have to deal with as a straight white dude.

    I see it all the time in programming; features that should have either never made it to market or been seriously re-worked got released because there were no women, BIPOC, queer, indigenous, or other marginalized voices on the team. There was nobody to point out that this feature would make it easier for an abuser to track someone down, or that feature would make it easier to out someone before they’re ready, and so on.

    And the same thing goes for tabletop games. How long has D&D been able to get by with all of the racism baked in simply because they assumed the audience was straight white dudes who didn’t care?

    So since we started the podcast, I’ve been doing what I can to educate myself. I keep an eye out for articles about problems like racial coding in D&D to learn about the problematic bits of the hobby and learn how to do better. I’ve also been looking for non-straight, non-white, non-male folks in the tabletop space on Twitter to follow so I can learn from them. I’m also just taking the time to analyze stuff I’m thinking about putting into a game to try and make sure I’m not leaning on problematic tropes.

    It’s an ongoing process that requires ongoing work on my part. But it’s worth it! There are so many experiences and viewpoints out there, making the games we play more inclusive will only make them better. Also, there’s more than enough Western fantasy-inspired stuff out there, so getting more diverse folks creating in the tabletop space means more awesome stuff for me to check out. I’ve had more than enough of that in my life. 

    Give me more of the Afrofuturism from Black Panther. Show me a fantasy world built on the myths and traditions of an Asian culture, written by someone from that culture and not a white dude. Amaze me with a sci-fi world built by folks from South America. What does an urban fantasy game built by someone from India look like? There are so many rich myths and fantastic folklore traditions in the world — time to give them their chance to shine in the spotlight.
    And we’re starting to see some of that stuff coming out, too. I’ve got my eye on Thirsty Sword Lesbians, because that looks like a super fun game.  

    What advice do you have for other DMs about how to create safe spaces for queer players at their tables?

    Whether you’re trying to make a space fun or safe, it all comes back to one thing: communication.  Regardless of what system you’re running, the biggest piece of advice I can give is this: RUN A SESSION ZERO. Your first session should always be a Session Zero, no questions asked. Whether it’s your 500th game of D&D or your first game in a new system, running a session zero has so many benefits.

    There’s all the basics of a session zero you’re probably aware of: agreeing on what kind of campaign you’re going to run, what kind of tone, how the party all know each other, and stuff the players would like to achieve ( “I want to earn the trust of a gryphon and learn to ride it!” ). It’s also a chance to go over more mundane stuff, like any house rules for critical successes or failures.

    But beyond that, session zero is also where you lay the groundwork for creating a safe space for your players, queer or otherwise.

    Lay out all the bits of the safety toolkit, and explain how they’ll be used. Go over stuff like the X card, lines & veils, and decide as a group on what kind of film rating you’re aiming for ( it’s a zany PG-13 adventure with swearing” VS “it’s an R rated horror film with vivid descriptions of body horror” ). 

    Let players know that if there are topics that should absolutely be avoided that they can say so now or send you an email or text. They don’t need to provide any kind of reason – and don’t ask for one, either. Also, their issue doesn’t have to be related to queerness or otherness. It’s a time for anybody to speak up about stuff you can do to make their experience at your table better.

    For example, maybe you’ve got an arachnophobe in your group — so replace the giant spiders with giant snakes. Maybe you’ve got a player with auditory processing issues, so they’d prefer no loud music during battles. Another player might have PTSD from being in a war zone, so you know to try not to make any sudden loud noises without warning them. Anybody might have something that if encountered at the table will lead to a bad experience, and the session zero is your chance to become aware of all of those things so you can avoid them.

    You shouldn’t be planning to jump into the campaign during session zero, so you’ve got time to make any tweaks or adjustments.

    And yeah, it might take some work, especially if you’re running a module; but it’s worth doing because then you know you’re running a game where everybody at your table is having a fun time. I don’t know about you, but it’s hard to feel good about running a game when someone isn’t having any fun.

    And when it comes to running games that deal directly with stuff like racism or sexism, or games where those play a major part? My suggestion is that unless a group of players come to you specifically wanting to play in a game that deals with that kind of stuff, maybe just leave that stuff out entirely.

    Okay, so you want to know the best part about doing all this stuff, and doing it right?  You don’t have to even know that one or more of your players is queer!

    It’s kind of like having someone with undisclosed trauma or PTSD – someone can have something that will trigger them and lead to a real bad time, and it’s pretty easy to avoid those things if you put in literally the tiniest amount of effort.

    I think that’s what I find so bizzare about the people who complain about safety tools and running a safe table for everyone. It’s not that much effort, and you get to know you’re running a game that everyone actually is enjoying! I don’t know about you, but I want folks to have a good time when they play at my table. It’d absolutely crush me to find out someone has been spending the last few sessions miserable because of something I said or did without thinking. So to know what stuff to avoid ahead of time means I’m more confident that I’m creating an experience everyone can enjoy.

    Because I want to have fun when playing tabletop games, and for me to have fun everyone has to have fun.

    Lastly: if you’re a straight white dude and this all sounds annoying, or like a lot of work, or wah wah I’m thin skinned and don’t like new things – either do the work or go back to your cave. I’ll be over here running awesome games with fantastic people and having the time of my life.

    In general, what are some of your favorite tips and tricks that you use while DMing, either in the creation stage or while playing? 

    I think I fall more on the “improv” side of the DM spectrum, so my tips and tricks definitely revolve around prep.

    Donjon is indispensable, whether you’re running D&D or not. It’s got generators for all sorts of things, including generating world maps.

    Another great system-agnostic tool is RPG Cards. I used this to generate cards for any magic items I was planning to give out, as well as generating a bunch of cards for stuff like potions, scrolls, and whatnot. The Gale Force 9 spell & monster cards are great as well — I’ve got a full set of the base spell cards, which I hand out to my players so they’ve got an easier time referencing their spells than flipping through the Player’s Guide. The only downside is that the Gale Force 9 cards are not exactly cheap. Maybe suggest to your players a deck as a thank you gift after you run a great campaign for them?

    Another great tool is RPG Tinker. I use it to generate “captain” NPCs – NPCs that have special abilities so that I can mix up combat a bit. Useful for friendly or enemy NPCs, or if you just need something more than a regular human as the boss of a gang or something.

    Lastly, I think something that’s more advice than tip or trick: be aware of when you’re getting burnt out! As a DM, you’re going to have a lot on your plate; not to mention all the stuff from your life away from the table. If you find yourself not looking forward to playing, or find it impossible to get psyched about game night: take some time and examine why you’re feeling that way.

    I got burnt out after switching to playing online (which happened before the pandemic, funnily enough). The reason was that due to a quirk of my brain, the maps that I would draw on the battle mat when we were all around the table just weren’t good enough and so I ended up spending hours trying to make maps to use in Roll20. All the extra effort ended up burning me out and I ended the campaign early. They beat the big bad, but rather than having to chase down the lich to find and destroy the phylactery, I just ended the campaign after the boss fight.

    Now I know that if I’m going to run a game online it has to be entirely theatre of the mind, otherwise I’ll just get burnt out trying to produce assets for virtual tabletops like Roll20.

    So keep an eye on how you’re feeling when you sit down to prep (or if you’re unable to even sit down to do prep!). Your players should be okay with you taking a week or two to recharge so that you can come back to the table full of vim and vigour. And to be frank, if you’re not happy running a game your players aren’t going to have fun playing in it.

    I care about you, reader, and want you to enjoy running games; so take care of yourself! It’s important.

    What can we expect from DMs of Vancouver in the future?

    Good question!

    I’m hoping to run a contest or two in the future. I’ve got some goodies from backing Kickstarters at a level where I’d get duplicates, specifically with the idea of giving them away to our listeners.

    I’m also hoping that we can continue to showcase non-D&D games. At the start of 2021 we started doing reviews of non-D&D games, and it’s been a blast. I love getting to talk about other systems, and not because I’m bored of D&D. There are so many systems out there that are much better suited to different themes and play styles, so getting to explore those and tell our listeners about them has been a blast. I also have a bad habit of buying rule books before I even know if I’m going to run a game in that system, so I’ve now got an excuse to buy a few more rule books!

    We’re also going to continue to do our best to lift up and showcase non-white, non-straight, non-male voices. Whenever I think about this topic, I keep coming back to the Issac Newton quote “If I have seen further it is by standing on the shoulders of Giants”. I think it’s time for white folks (especially white dudes) to realize we’re the giants

    We need to lift up and champion the voices of folks not like ourselves – otherwise the hobby will just stagnate or regress. There’s so many folks out there with awesome ideas. Making the hobby more inclusive doesn’t mean less for us, it means more awesome for everyone! And the more diverse voices who engage with the hobby, the better and stronger our hobby will get.

    Thanks so much for giving me some space on your site to blather on!
    And to you reader, I can’t think of any way to close this out than to do it the same way we close out our episodes of DMs of Vancouver:
    Hope to see you out there at the gaming table!

    Thank you Sean! Everyone should give DMs of Vancouver a listen today.

  • Nerdy Allies : Meet Jessy Boros

    Nerdy Allies : Meet Jessy Boros

    Jessy Boros

    Jessy Boros (he/him) is co-host of the podcast DMs of Vancouver and is part of the Cave Goblin Network.

    You can find Jessy on Twitter @jessyboros or follow @dmsofvancouver.


    As a co-host of the podcast DMs of Vancouver, you have interviewed a lot of D&D players and DMs. Has your experience of D&D changed as a result of the podcast?

    Yes, and for multiple reasons. Making the show and talking to people is a really valuable experience because you get to hear people talk about how they run a game. I always try to approach each episode with the perspective that there are very few wrong ways to run a game, other than “Don’t be terrible to your players” and “Don’t abuse your players.” I try to come in with an open mind. It helps that when we started the show, I really wanted to learn from people, both how to play and how to DM.

    Of course, sometimes I learn useful skills from our guests that I would never want to put into practice. One of our guests (Jane Perella, episode here) is a school teacher who runs a D&D Club for fifteen children! I never want to do that exactly, but I still learned a lot from her. In fact, that’s one of my favorite episodes, and she is going to be on a follow up episode soon!

    The other reason my experience of D&D has changed is because I’m on social media so much for the podcast. I keep track of the TTRPG Twitter sphere, and I see a lot of different generational differences. I once saw someone say, “If your DM ever says no to you, that’s bad.” I don’t agree with that, but I also tried to look at it, consider it, and figure out where they were coming from.

    Are there any specific examples of things you’ve changed in your D&D style over time?

    I learned to use online tools from Sean. Honestly, it’s hard to know how I’ve changed, because I don’t notice when it’s happening. I’m starting a new campaign after a long pandemic pause, so maybe I’ll notice that I’m a completely different DM because it’s been a while.

    I do still think about something that Milo Applejohn said about representing neurodivergent characters in your games. They said to include those characters but don’t make that characteristic the whole character. Especially if you’re not a part of that group, make it a detail, but don’t play it a stereotype. Always keep in mind that people are much more than just being neurodivergent, LGBTQ+, etc.

    You are a straight white cis man, but you have included many LGBTQ+ guests on DMs of Vancouver. I have been very impressed with how you intentionally create safe and welcoming spaces for queer people. How did you cultivate this attitude and awareness?

    Honestly, when Sean and I interviewed our friends for early episodes, we sometimes didn’t know they were queer. As people come out as trans, I try to go back and change their dead names in the episode titles. I also became friends with people who are openly queer as my wife Haley and I became involved with the Vancouver comics community.

    When it comes to creating a safe space, we really just want the podcast to be welcoming to everyone who isn’t a raging asshole. We are constantly trying to do better. For instance, during the Black Lives Matter movement, we took a look through our list of guests and realized that we don’t have many POC guests. We want to change that moving forward. It’s funny, when we mentioned this in an episode, someone messaged and asked if we were called out. We weren’t! I’m just on Twitter in leftist spaces, and I paid attention to the conversations people were having. It’s a joke that the old guard of D&D are all straight white cis guys. We are straight white cis men, but we always want to be improving.

    What advice do you have for other DMs about how to create safe spaces for queer players at their tables?

    I never want to do anything homophobic or transphobic anyway, and most of my regular players are queer. If I do something shitty, I hope that they’ll tell me, “That sucked. Don’t do that.” I think DMs should listen to their players, both verbally and nonverbally. Pay attention if they’re obviously uncomfortable. And if you’re a straight white cis guy, do your research! Find trans or queer creators and read and watch their stuff. People think it’s harder than it is. Just listen, learn, and try.

    Specifically, I recommend Kienna Shaw and Lauren Bryant-Monk’s TTRPG Safety Toolkit.

    In general, what are some of your favorite DM tips and tricks?

    Like I mentioned earlier, I’m starting a new campaign. For the first time, I sat down with my players beforehand to create the world together. I gave them some general details and big picture stuff, but we made the setting as a group. That won’t work for everybody, but if you’re open, I think you should give it a try! You get some really interesting ideas.

    Our campaign will be in a post-apocalyptic setting where magic faded with the advancement of technology, but that fell apart and now magic is re-emerging. It’s mostly a desert, but there is a single snowy mountain in the middle of it all. They really helped me put together a complex interesting world. Because it’s the desert, we decided most people would live underground, and someone had the idea that people would live in abandoned parking garages, with property divvied up by the lines there.

    When we were creating together, there were a lot of moments when I was thinking, “I’m mad I didn’t think of that; that’s amazing!” I would have come up with something more like a stock fantasy town, and now it’s going to be way more interesting. Of course, I still have a lot of work to do to tie together some disparate ideas, but now my players are already invested in the campaign.

    DM Advice from Jessy:

    • Talk to your players and ask if they’re enjoying the game. If no one is having fun, it’s okay to just stop the campaign! It sucks, but it’s better than dragging on too long. My first campaign ended with me being super burnt out and not wanting to play or DM again. That feeling ended pretty quickly, but there’s no need for it to get to that point.
    • If you hear an idea that everyone seems to use or love, but you don’t like it, don’t feel like you ought to. I don’t like critical fumble/hit tables, so I don’t use them.
    • If you are going to use homebrew rules, let your players know before you begin the session or campaign. If you make something up on the spot while playing, talk to the players to agree and then give everyone a grace period to get used to the new rule.

    What can we expect from DMs of Vancouver in the future?

    Our 100th episode will air in late October. We’re still deciding how we want to celebrate, so stay tuned!

    As we move forward, one of the things we want to focus on is playing more games and reviewing them. It’s been a lot of fun when we’ve done it in the past, but they take a lot of work.

    Recommendations:

    Thank you for taking the time to share your stories with Roar Cat Reads, Jessy! Everyone should head over to DMs of Vancouver and check out their nearly 100 episodes.